Tag Archives: Epic 40k

DIY Epic or Make Your Own Epic Necron Army!

Back with another quick blog post here. This time I wanted to share some really cool and easy DIY Epic Necron ideas that some of the members of our group have come up with.

Its true; Epic Armageddon is no longer officially supported by GW. But it’s far from dead. The rules are all still freely available on the internet, and army lists are still actively being developed and playtested by fans. The NetEA Website is your one stop site for rules and army lists ready to play straight from the box. All completely free!

Ok, so you have all the rules you need and every army list you could possibly dream of. Now how do you find an army? You can occasionally find good deals on ebay. Space Marines and Orks are fairly abundant and reasonably priced. Or, you can buy proxies and get creative! GW never actually made Necron models for Epic, so, if you want to play with them, you have to do it yourself. Kind of, anyway. And that’s exactly what some of the guys in our group have done. We happen to have three Necron players in our little group. And with all of the cool kit available for Necron out there, it’s very easy to make an army. Check out their stuff!

DIY Necron 2

The “warriors” and “immortals” are Edenite Infantry from Steel Crown Miniatures As you can see, they make some pretty nice Necron proxies. While you are on their site, have a look at their other 6mm products as well. The pylons and monoliths that you see in this picture were never produced by GW, and are, unfortunately, no longer produced and very difficult to find these days. However! Where there’s a will, there’s a way. Have a look at what one enterprising member of our group did.

DIY Necron 3

Voila! Monoliths! How cheap and easy is this? And they look great! I might even go as far as to say I prefer them to the “official” models. If you play 40k at all, you may recognize them as Dispersion Shields that the Lychguard carry. Don’t play 40k? Don’t have any buddies who have some of these shields spare? No problem. You might just be able to buy them here or here Of course, a quick search for “Necron bits” or “40k bits” on ebay or google will reveal any number of fine suppliers.

DIY Necron 4

And there you have your Pylon! I think he said this was made from a 40k Necron Deathmark rifle and uhh… I don’t know. I don’t play 40k anymore! But dig around on those bits sites and I’m sure you will find what you’re looking for.

What’s one of the coolest things about playing 40k at this scale? You get to take big ass tanks and flyers and titans and a) not spend a fortune and b) not have them take up the whole table! The Necron in Epic get to take some pretty cool toys. One of them is a baddie called a Warbarque. Think of it as a creepy, floating Warhound titan. That shoots… death rays. And stuff. To my knowledge, no model was ever produced for this, bootleg or otherwise, so you are free to let your imagination run wild.

DIY Necron 5

This is what one person came up with. I believe it is entirely made up of bits from the 40k Necron range.

Or you can go for a ready made option. Another lovely model from Steel Crown

DIY Necron 6

This is the Khazari Droid Controller. Or the Heavy Metal Grimdark Version is also available (now with MOAR SKULLS!!).

Need a Ghost Arc? Well, there might be some trolls who live under a bridge in eastern Europe out beyond the reach of Grandma Wendy who might be willing to sell you a “Necropolis Ghost Ship” (UPDATE: Some little GW fanboy who thinks he’s the IP Police narced to GW, and it is now no longer available – get a life, would you?)

Ghost Arc

Oh! What about a Nightbringer? That can be arranged as well!

DIY Necron 8

There he is in the middle of the ruins looking all dark and brooding. This is a Cairn Wraith from the Warhammer Fantasy Vampire Counts line.

Again, with all the cool kit that is available from the 40k range and elsewhere, your imagination is the limit. Want to make a Tesseract Vault? You can do that! Take a look at this (very) WIP model from the workdesk of one of our guys –

DIY Necron 7

Bend some wire into shape and paint it bright green to make it look like crackling energy and / or put a little glowy dude in the center there and you have something pretty cool. For more inspiration, I bet a quick dig through the Warhammer Fantasy Tomb Kings range would yield all kinds of fun bits that you can use.

There you have it. I’ve provided you with all the ideas, rules, and links to make it happen! And when these links go dead, well, at least you know what terms to search for. This means that YOU NO LONGER HAVE AN EXCUSE! You must build an Epic army. You know you want to! You’re here, aren’t you? A man doesn’t walk on the lot unless he wants to buy! 🙂

Oh, and the price? Our guys spent between $150 – $200 for an entire army. The one with the really nice green paint job and the rare items spent $300 – but it was already painted and had the rare items. Necron not your thing? Check out the links to other proxy models on the right. Now you really have no excuse!

If you find this article useful, please do let me know in the comments. Also, if you have an Epic army that you’ve done a lot of DIY work on, let me know! I’d love to feature it or link to it.

April 2015 Update

It’s been quite some time since I created a new post for this blog! We’ve been active playing Epic 40k / Armageddon here in Los Angeles, but I’ve just been too busy with other projects to post much.

We’ve started our second league and just finished round 1. We’ve got a great range of armies represented – Black Legion, Death Korps of Krieg, Newcron, Oldcron, Tyranids, Lost and the Damned, and Tau. Very excited to see who ends up on top.

And now, pics!

This is from a fun game I played a few months ago. Black Templar vs. Black Legion

BL vs BT 1BL vs BT 2BL vs BT 3


Our newest member’s Tyranid army. That’s a lot of bugs! I think he said it’s 12,000 points! Anyone got a giant can of Raid?

Tyranid Pic 3

My Black Legion facing off against his Tyranids. Fun game. Bugs are hard to kill!!

BL vs Nids 1

Black Templar (attempt to) purge the Lost and the Damned from an agri-world

LaTD vs BT

What I’ve got on deck. Like any good addict, I haven’t even finished my Black Legion but am already dreaming of Cadians. To the left is a “Novum Dictum Command Centre” from Troublemaker Games that I plan on using as a Leviathan.

Epic Stuff 040915

Some test infantry for my Cadians. I just had to use the jungle fighters from Dark Realm Miniatures for this army. I know they don’t look like Cadians. I don’t care. Too cool. To the left are Stormtroopers from the same range. Great models! I highly recommend.

Cadian Test

A totally sweet work in progress shot of the Ordinatus Cadia that one of our members is building for me. This guy is a wizard with the plasticard. This is only a rough outline. Can’t wait to see the finished product.

Ordinatus Cadia

That’s that for now! I hope to be able to update this blog a little more regularly. And, as always, if you are looking for Epic 40k / Epic Armageddon players in Los Angeles, don’t hesitate to reach out. We’re here!

A Day of Epic Gaming and a 16,000 Point Mega Battle!

The Los Angeles Epic crew had a fun day of nerding out playing Epic today.  We also had our league championship match.  Biel-Tan Eldar defeated Adeptus Mechanicus PDF to take the crown.  Three tables of gaming and tons of fun, featuring a 2 vs 2 mega battle with 8,000 points per side.  Ghazkull’s Horde vs. Iron Warriors and Black Legion!

The forces face off!  Note the Ork commander’s shirt 🙂Epic4a

A swirling vortex of violence!  That’s a lot of Orks!

Chaos sets up an armored wall of death to repel the Ork onslaught

Both sides are battered, but the Orks are taking the worst of it

Chaos armor surveys the battlefield

The Orks are routed!  Chaos repels the Ork invasion

Check out this super cool Ork objective

And on another table… Tyranids take the city by storm!

Showcase Battle Report – Black Legion vs. Necron

“And it is called the Celestial Orrery?”

“Yes, my Lord” replied Ashkharaofth, Grand Sorcerer of Tzeentch, Seer of Ways.  “It is an ancient artifact, older than Mankind itself.  Within the web of living metal and hologram may be found every star in the galaxy.  By merely snuffing out one of the lights with your fingers, you cause its physical counterpart to go Supernova, engulfing nearby worlds in fiery oblivion”

Abaddon considered for a moment.  “Such wondrous technology is wasted in the hands of the Necron.  It shall be mine.  Where do we find this artifact?”

“Its location is shrouded in mystery to even me, my Lord.  Ancient rumors, whispers, and hearsay are all that I hear when I conduct the sacred divination rituals.  However… Tzeentch has blessed me with a vision.  I see a nearby mining planet… the ancient dead awakened from their slumber… whispers… voices… yes…  long forgotten gods… massacre… bloodshed…” Ashkharaofth appeared lost in reverie.

“It is here, my Lord”, he said, pointing to and highlighting a planet in the holographic map of the galaxy before him.  “The whispers tell me that the information we seek may be found here, on the mining world of Arjuna IX”

“You mean to tell me that the Orrery is located on this insignificant mining colony?”, Abaddon inquired, incredulous.

“No, my Lord.  My visions indicate that this is an awakening Tomb World.  Perhaps we may find clues as to its location by—”

“FIND IT!!” Abaddon roared, wind blasting from the sheer force of his voice, his eyes glowing red with impatient rage.  “I care little for your riddles and less for your presence!  Get out of my sight and do not return until you have found it!”

“My Lord”, the Sorcerer bowed deeply and scurried out of Abaddon’s chamber.

An expeditionary force lands on the Imperial mining colony.

The Armies

Black Legion
8 Chaos Space Marines, (Chaos Undivided), Chaos Lord, 4 Havocs

8 Chaos Space Marines, (Chaos Undivided), 4 Rhino, Chaos Warlord (Supreme Commander)

(Chaos Undivided), 2 Chaos Predator, 3 Chaos Land Raider

(Chaos Undivided), 2 Chaos Predator, 2 Chaos Land Raider

4 Havoc units, (Chaos Undivided), Chaos Lord, 2 Rhinos

(Chaos Undivided)

4 Defilers, (Chaos Undivided)

CHOSEN [145]
4 Chaos Space Marine Scouts, (Chaos Undivided), 2 Rhino

CHOSEN [145]
4 Chaos Space Marine Scouts, (Chaos Undivided), 2 Rhino

3 Hell Blade Fighters, (Chaos Undivided)





Necron Lord, 6 Warriors, 2 Tomb Spyders, Pariahs, 3 Immortals

Necron Lord, 6 Warriors, Pariahs, 3 Immortals

Necron Lord, 6 Warriors, 3 Immortals, Pariahs

3 Monoliths

3 Monoliths

PYLON [200]

PYLON [200]

6 Obelisks


Supreme Commander





After dropping on planet and massacring the miners, the Chaos forces march steadily toward the menacing ziggurat, wary of the unknown enemy…BR009

They don’t need to wait long.  Strange glowing structures appear out of thin air before them, shimmering into existing as if a mirage

Quickly the battle is joined.  A Black Legion armored company advances and fires on the strange monoliths, but the laser blasts are simply absorbed by the alien metalBR011

The Necron Pylon crackles to life, and searing beam of light flickers toward the titan, dropping one of its shieldsBR012

It is followed an instant later by another blinding beam, which drops one more shield

The Defilers open fire on the Warbarque with their long range battle cannons.  But, again, the shells are merely absorbed by the strange alien metalBR014

The alien craft appears to spit the shells out of its hull.  All damage is repaired as it fires upon the Black Legion Armored Company, but causes no damage

The eerie Monoliths float listlessly forward, and beams of light pour forth, destroying two RhinosBR016

The Chosen of Nurgle march forward fearlessly, looking to assault the Pylon or to harass the Necron flanks

Metallic undead infantry come pouring forth from glowing portals located in the center of the MonolithsBR018

The garrisoned Chaos Space Marines unleash a hail of overwatch autocannon fire, cutting down three standsBR019

The Necron fire back, but only cause some suppressionBR020

A Black Legion Armored Company sallies forth and fires on the Monoliths, but, again, the strange metal seems impervious to their lascannon fireBR021

Monoliths fire beams at the Land Raiders, but their thick hulls hold true

CSM Havoks occupy a building and let loose with their autocannons.  The shells find their mark, and one of the Monoliths shatters!  Finally!  The Monolith formation is broken

The Necron have no more activations for this turn.  A CSM Retinue advances along the right flank and fires on the Obelisks, but cause no damage

The Slaanesh Chosen march along the left flank and take cover behind a large sand dune


The Titan marshals, clearing blast markers and regenerating shields.  The Hellblades, wary of the Necron Pylons, go on combat air patrol for the time being


End of Turn 1BR026


The Monolith formation that sustained damage in the last turn disappears from the battlefield and reappears in an entirely different location!

The Chaos Space Marines, with their superior tactical abilities (Strategy Rating 4), go first. The Chosen fire on the formation and immediately break it.

The Black Legion retains the initiative.  Defilers fire battle cannon shells at the Warbarque, finally managing to damage it

In a cunning move, a Necron Monolith formation disgorges a phalanx of Warriors, Immortals and Pariahs into the flank of an Armored Company and CSM Retinue

An intermingled assault ensues!

The Necron are victorious.  The Armored Company and Retinue break and flee!

The titan advances and unloads on a Necron phalanx, breaking it

The Obelisks float unnaturally and unleash dizzying colored lights on the Chosen, killing and breaking the formation.  The Necron retain and a Pylon fires at the titan, but only drops one shield

A Black Legion Armored Formation advances and fires on the Warbarque, failing to penetrate its hull but confusing its systems enough to break itBR035

The other Necron Pylon fires at the titan, but the Necron technology is having a hard time getting past the shields.

The Slaanesh Chosen go on overwatch, choosing to take cover and threaten the Necron flankBR037

The Necron are out of activations.  A CSM Retinue sustains fire on a Monolith formation, destroying two and breaking the formation

Havoks advance and fire on the broken Necron Phalanx, destroying it utterly

The End of Turn 2

The Warbarque teleports back onto the battlefield, but the Armored Company is waiting for it.  Their lascannons find their mark and destroy the Warmachine

The Black Legion retain the initiative.  The titan lumbers forward and opens fire on a Necron phalanx, but destroys only one stand

The Monolith floats over the dune and unloads its deadly cargoBR043

The Necron phalanx assaults the Armored Company

Their gauss weapons shred the hulls of the Chaos tanks

The CSM Retinue shifts slightly to capture a nearby objective and fires at the Obelisks, again doing no damage

Black Legion retains the initiative.  The broken CSM Retinue rallied in the recovery phase.  It now pushes forward and fires on a phalanx, killing two stands and occupying an objective.

A Pylon sends a crackling bolt of pure energy at the titan but misses

The Defilers fire their battle cannons at the Obelisks and manage to destroy one

The Necron phalanx marshals and moves to contest a Black Legion Defend the Flag objective.  Its position in the Black Legion half of the battlefield also denies them the They Shall Not Pass objective.  Will they hold on?

If the Chaos Marines can shift the other Phalanx from this position, they can capture the Take and Hold objective.  Slaanesh Choosen circle around and set up a crossfire, but don’t do enough damage to break the formation

The Obelisks float over to protect the Necron tomb, and fire on and break the Nurgle Chosen

The Havoks sustained fire on the Phalanx, hoping to capture Defend the Flag and They Shall Not Pass objectives.  But the Necron hold on just one blast marker away from being broken!

The Hellblades, which stayed off the battlefield all game in fear of the Necron Pylons, fly on and fire on the Phalanx, breaking it!

The Black Legion have captured the Defend the Flag and They Shall Not Pass Objectives.  The Necron, seeing the futility of continuing to fight, disappear from the battlefield


The Chaos Space Marines advance on the ancient and mysterious ziggurat, not knowing what they might find inside….

Post Game Thoughts
What a fun game!!

This was my first time using my Black Legion army and it was my opponent’s first time using his Necron army.  This was purely a friendly match, not a league game or anything, so our goal was just to enjoy ourselves.  The Necron have a lot of funky special rules that probably take a while to get the hang of, so he didn’t know what he was doing, especially at the beginning of the game.  We’ll chalk it up to the Necron battle protocols not quite being booted yet – they are freshly awake after millions of years asleep, after all!

But we still had a lot of fun.  The Necron seem very interesting and I think have a great deal of potential for making a crafty and dangerous opponent.  I can’t wait to see what he comes up with as he gets a feel for the army.

I was quite impressed by the Black Legion.  This is pretty much my first time running anything other than loyalist marines, and it was cool playing by the same set of rules as everyone else for once.  The Black Legion feels like a horde army with bad ass armor saves.  Kind of like an elite Imperial Guard.  I was impressed by their resilience on defense and aggression on offense.  Super cool army that I look forward to getting familiar with in the future.

I’ll be continuing to write more showcase battle reports, and we will have a part two of this particular narrative!  Stay tuned!

Epic League Game – Blood Angels vs. Iron Warriors

This is game 7 of the the Los Angeles Epic league, and this one is a real grudge match.  My opponent this time is Volrath with his Iron Warriors, the last time we faced off, in a friendly non-league match, he was able to table my Blood Angels.  As the Blood Angels army champion, I’ve tweaked the list a bit, and this time I’m out for revenge!  Let’s see how it goes.

The Lists –


Chaplain, 4 Assault Death Company Units

4 Devastators


4 Baal Predator

4 Predator Annihilator

6 Tacticals, Supreme Commander, Land Raider

6 Assault Units, 2 Assault Units, Chaplain


4 Devastators, Blood Angels TL Lascannon Razorback

5 Land Speeder

4 Blood Angels Bike, Attack Bike


6 Chaos Space Marines and 2 Havocs, Stalker, Warsmith (Supreme Commander)

6 Chaos Space Marines and 2 Havocs, Iron Warriors Lord, Stalker

Iron Warriors Lord, 4 Iron Warrior Terminator

6 Defilers

4 Chaos Predator

5 Chaos Predator




The forces face off

Blood Angels win the initiative roll and force the Iron Warriors to go first.  A CSM Retinue advances behind cover.

Blood Angel Land Speeders Zoom across to the other side of the table and take cover.  The deployment of my bikes and speeders here was mainly a feint to get the IW to divert resources to the left flank – my plan was to make my primary push through the city on the right flank and apply unequal force to collapse his battle line.

The second Iron Warrior Retinue advances forward on top of a Blood Angel objective.

Volrath has a tendency to play very aggressively with his Iron Warriors, which often works very well for him, but sometimes it leaves individual units exposed and unsupported. Knowing how tenaciously CSM Retinues can cling to objectives throughout matches, I jumped on this opportunity to destroy one.  The bikes lay down a blastmarker.

And then I retain the initiative to call in a Thunderhawk Assault with the Death Company

With support fire from the Bikes, the Blood Angels are able to break the CSM Retinue.

Iron Warrior retribution is swift and violent.  A Decimator entirely wipes out the formation of Blood Angel Bikes.

The Iron Warriors retain and Predators advance to fire on the Devastator squad, causing no casualties.

The Blood Angel Tactical formation with Supreme Commander advances into the city, being very careful to take advantage of cover.

The Iron Warrior Ravager Titan advances and destroys the Devastator Squad.

Iron Warriors retain the initiative and advances Predators, which then fire on the Thunderhawk, causing no damage.

Blood Angel Predator Annihilators advance and break an Iron Warrior Predator formation – my goal was to start breaking and destroying his smaller formations to cut into his activation count.

The Defilers advance and open fire with their battle cannons, but only kill one Predator.

Blood Angel Predators advance into cover and unload on the CSM Retinue hiding behind a building, needing sixes to hit and causing an unbelievable four casualties and nearly breaking the formation.

A Decimator lumbers forward and unloads on the Devastator formation, but only kills one stand.

The Blood Angel right flank seems to be holding its own very well, so I send my Baal Predators over to the collapsing IW left flank to push forward and eventually encircle the Chaos Space Marines.

The Iron Warriors are out of activations, so the Blood Angels call a second Thunderhawk Assault on the already broken CSM Retinue, not only to finish it off, but also to establish position in the IW rear / flank. The Blood Angels win the assault and rout the Chaos Space Marines.

At the end of Turn 1, the Blood Angels have nearly managed to encircle the Iron Warriors. The Blood Angels hold two objectives, the Iron Warriors one.


The Blood Angels win the roll to go first and take full advantage of it.  First, the Predator Annihilators fire on and break the Defiler formation.

Then they retain the initiative and the Death Company makes a ballsy assault against the Predator formation in the center of the battlefield.

The Death Company wins the assault without taking any casualties and sends the Predator formation packing.

An Iron Warrior Decimator unloads on the Blood Angel Devastator formation and breaks it.

The Iron Warriors retain the initiative, and the Ravager Titan destroys the Predator Annihilators.

The Blood Angel Assault Marines on the left flank fall back out of range of a Decimator lurking nearby, but remain within marching range of the IW Blitz objective and one Take and Hold objective.  Because one stand is within charge range of the Decimator, they actually need to overcome Frenzy to make this move.  They fail, but then pass on the Supreme Commander re-roll.

The remaining Iron Warrior CSM Retinue doubles over and opens fire on the Death Company, but does no damage.

The Iron Warriors retain the initiative and a Decimator advances and kills one stand of Death Company.

Back on the right flank, Blood Angel Land Speeders advance and open fire on a Decimator, but fail to do damage.  The blast marker would later prove important, however.

The Iron Warriors are out of activations, so the Blood Angels keep going.  Both Thunderhawks fail their initiative checks to come in for ground attacks and stay in the box of shame.

The Baal Predators advance and let loose a withering hail of the Emperor’s Justice upon the IW Marine Retinue, destroying quite a few stands and breaking the formation.

The Tactical Squad advances and puts fire down on the Decimator, doing one point of damage and breaking it.

The End of Turn 2 is not looking so good for the Iron Warriors.  Only two units are unbroken heading into the rally phase.  Meanwhile, most remaining Blood Angel formations are at or near full strength.


Before the turn begins, the Iron Warriors teleport the Terminators that they had forgotten about in Turn 2.

But, the Blood Angels manage to win the initiative roll again, for the third straight turn.  The broken Blood Angel Devastator formation, which managed to rally, fires on the also freshly rallied Defiler formation, instantly breaking it again.

The Blood Angels retain the initiative and send the Baal Predators to welcome the Chaos Terminators.  They destroy two stands and break the formation.

The Iron Warriors respond by breaking the Blood Angel Land Speeder formation with a Decimator.  The war is on to break and destroy objective grabbers.

The Tacticals consolidate their control of an IW take and hold objective, falling back to a position safe from the Ravager titan.

The CSM Retinue sustain fires on the Death Company, but does no damage.

A Blood Angel Thunderhawk lays down a blast marker on the IW Ravager, hoping to make his activation more difficult.

The Ravager lumbers over to protect the Blitz objective.

But that’s check mate.  The Blood Angel assault formation captures the second take and hold objective, and with no activations left, there are no unbroken Iron Warrior formations on the Blood Angel half of the table.  The Blood Angels win on Take and Hold and They Shall Not Pass victory conditions.

Game End

Post Game Breakdown

After getting tabled by Volrath running this exact same list in our last engagement, this solid Blood Angel victory was refreshing and encouraging.  The Predator Annihilators were able to break two Iron Warrior armored formations, and probably caused Volrath to overreact in his efforts to destroy them.  For the first time I was able to destroy armor without having to assault, and it adds a tactical dimension to the army and really makes them feel competitive. I definitely think this was a step in the right direction and I am very happy with the change.

Yes, this was a resounding Blood Angel victory, however, before we start thinking that the list is too powerful now, let’s look at things a little more closely.  First, I think I played a pretty solid game, while Volrath played a real stinker.  Numerous times he retained the initiative when it wasn’t really necessary, and often to attack formations of mine that had already acted – they weren’t going anywhere.  Leaving his retinue exposed and unsupported like that in Turn 1 was a gift to me.  He forgot to bring his Terminators in at the top of Turn 2.  His target selection was not optimal throughout the course of the game.  And in the third turn, had he moved his surviving retinue into my table half or moved to contest a Take and Hold objective, he could have forced a turn 4, and hopefully some of his units could have rallied. Volrath is usually a very good player, but tonight he was off.

I also had pretty good luck this game, particularly in winning the initiative roll all three turns. That was extremely helpful in dictating the pace of the match. As of right now, I am happy with where the Blood Angel list is.  It’s my opinion that the Iron Warriors list is quite powerful (indeed, Volrath has a winning record in our league), and now I think the Blood Angel list may be able to hold its own with the toughest lists out there.  All that seems to be left now is to playtest the Sanguinary Guard, and hopefully we can make the push for final approval.

Epic League Game – Blood Angels vs. Ghazkull’s Horde Battle Report

Epic League Round 6!

As the new Blood Angel Army Champion, I thought I would playtest my new proposal – teleporting assault marines! Will I be able to demonstrate the shock and awe of the Blood Angels assault with this change?

The Blood Angel List

Chaplain, 4 Assault Death Company Units

6 Assault Units, Captain

6 Assault Units, Chaplain

Strike Cruiser

6 Tacticals

6 Tacticals

4 Terminators

4 Devastators


2 Thunderbolts

2 Thunderbolts

5 Land Speeder

The Ork List

Big Warband with 12 Boyz, 4 Grotz, 4 Nobz, 1 Flakwagon and Warlord 385

Big Warband with 12 Boyz, 4 Grotz, 4 Nobz, 1Flakwagon  385

Fighta Sqwadron with 6 Fighta Bommerz 300

Fighta Sqwadron with 6 Fighta Bommerz 300

Big Blitz Brigade with Big Mek, 8 Gunwagonz, 1 Flakwagon 335

Big Blitz Brigade with Big Mek, 8 Gunwagonz, 2 Flakwagonz 370

Big Blitz Brigade with 8 Deth Koptas 250

Normal Kult of Speed with 9 Warbuggies 225

Landa 200

Normal Warband with 8 Boyz, 4 Grotz, 2 Nobz, in Landa 250


The start of the game. Units and objectives are marked.


For their first activation, the Marines put the Thunderbolts on CAP

The Ork warband doubles forward

The second Thunderbolt formation goes on CAP

Blitz Brigade doubles forward

Landspeeders double behind cover

Warbuggies double forward and grab a Blood Angel objective

The Blood Angels have no more activations.  The garrisoned Ork warband advances and captures another Blood Angel objective.

The Ork Fightas attempt to strafe the Landspeeders, but they are intercepted and forced to jink.  One Fighta goes down.

The next Fighta Skwadron attacks the Landspeeders and are intercepted, but the Thunderbolts fail to hit.  The Fightas do not damage any Lanspeeders.

A very short turn.  This is the state of things at the end of Turn 1.  The Orks are in control of two Blood Angel objectives.



Teleport time!  Two Blood Angel Assault formations drop from high altitude onto the battlefield.  One takes a blast marker on the way in.  Terminators appear from nowhere to threaten the Blitz Brigade protecting the Ork Blitz objective.

Marines win the roll to go first, and the Blood Angel captain calls a combined assault against the Big Ork Warhorde.

Furious battle ensues.  The Ork Horde is nearly wiped out, but the marines take heavy casualties in return, losing seven out of twelve stands.

The Ork warband breaks, as does one Blood Angel assault formation.  The remaining unbroken assault formation consolidates behind cover and controls an Ork objective.

In a hot-headed move, the marines retain the initiative and assault the Ork Blitz Brigade with their Terminator formation.

The Terminators break the Blitz Brigade, but it is a Pyrrhic victory.  The Terminators are wiped out.  Orks capture the Break Their Spirit Objective.

Ork Fightas fly in and break the marine assault formation.

The Landspeeders double to fire upon the Warbuggies holding onto the Blood Angel objective.  They only manage to kill one.

The second Skwadron of Ork Fightas fails its initiative check.

Thunderbolts fly in and strafe the broken warband unit, destroying it completely.  Blood Angels capture the Ork Break Their Spirit Objective.

Deff Coptas double forward and destroy three Landspeeders, breaking them.

The second Thunderbolt formation fails to activates and stays in the box of shame.

The Ork warbuggies fail their initiative check.

They elect to regroup and clear all blast markers.

DROP POD ASSAULT!  The deathwind finishes off the broken Blitz Brigade.  The Space Marines capture the Ork Blitz objective.

The orbital bombardment preceding the drop pod assault only manages to spook a couple of Orks.

The Tactical formation camping the Ork Blitz go on overwatch.

The remaining Ork Warband doubles forward and destroys the broken Landspeeder formation.

The Ork Landa strafes a broken assault marine formation and destroys it.

The tacticals that arrived via drop pod sustain fire on the Ork warbuggies, but only kill one.

The end of Turn 2.  The Blood Angels control the Ork Blitz, while the Orks control two Blood Angel objectives claiming take and hold.  Both sides have the Break Their Spirit objective. The marines are significantly outnumbered.

The broken assault formation rallies!  The marines control another Ork objective.



But not for long!  A Fighta Skwadron flies in and crushes them.

Thunderbolts go on CAP

Marines retain and the other Thunderbolt formation strafes the warbuggies, breaking them and taking control of the BA objective out of Ork hands.

The Ork warband goes on overwatch.

Blood Angel tacticals go on overwatch and continue to camp the Ork Blitz.

An Ork Blitz Brigade doubles to contest the Ork Blitz.  They eat heavy overwatch fire on the way in.  The marines kill three vehicles, just one blast marker shy of breaking the formation.  The Ork Blitz is now contested.

The situation for the Space Marines is dire.  It is Turn 3, and the Orks now have Take and Hold and Break Their Spirit, while the marines only have Break Their Spirit.  In a single activation, the marines swing the momentum in the other direction.  The Thunderhawk calls a ground attack on the Blitz Brigade and breaks it, bringing control of the Ork Blitz back into Blood Angel hands.  At the same time, it disembarks a Devastator formation onto an Ork Objective.  The Blood Angles now have Blitz, Take and Hold, and Break their Spirit.


An Ork Fighta Skwadron tries to destroy the Devastators, but only kill one stand.

The Ork Landa declares an Air Assault.  Thunderbolts intercept but only put one damage counter on the Landa.  The Big Warband easily destroys the remaining three Devastator stands.  The Blood Angels lose Take and Hold.

The end of Turn 3 and the game is tied.  The Blood Angels have the Blitz and BTS objective, the Orks have Take and Hold and BTS.  The Space Marines are hanging on by a thread, with only two Tactical formations and the Death Company on the ground.


Tacticals march and occupy a building, capturing an Ork objective.  The Blood Angels have Take and Hold again.

An Ork Warband spreads out and manages to come within control range of three objectives!  They contest the Ork objective that the Angels just captured.  Game still tied.

Thunderbolts fly in and try to knock the Warband off of the objectives.  They inflict one casualty.  Not enough.

Ork Fightas strafe the Tacticals camping the Blitz, killing one stand.

The Death Company marches across the battlefield and contests the Blood Angel Objective.  Orks lose Take and Hold.

The second Fighta Skwadron strafes the Marine Tactical formation on the Blitz, but fails to kill a stand!

An Ork Warband doubles and opens fire on the Space Marine Tactical formation contesting the Ork objective, and kills one stand.

The second Thunderbolt squadron strafes the Ork Warband, nearly knocking them off the objective.  One stand of Orks (arguably) remains within 15cm.

The Deff Coptas fly up to contest the Blitz Objective.  They eat overwatch fire on the way in, but none of them go down!  The Ork Blitz is contested.  Both the Marines and the Orks only have BTS at this point.  The game is tied.

The Thunderhawk comes in and strafes the warband, killing many stands.  The Warband is now definitively knocked off of the Objective.

The Ork Landa swoops in to contest the Objective.

The End of Turn 4.  The game is a tie.  The Blood Angels and the Orks only have the Break Their Spirit objective.  Victory Points are added up, and the Orks win with 1400 VP to the Blood Angels 1150 VP.

O rk Victory.

Post Game Wrap Up

What a great game.  Back and forth, back and forth.  Absolutely grueling, however.  By turn 4, neither of us were thinking straight.  The back and forth over that one Ork objective late in Turn 4 was probably moot at that point.  It had been a long battle.

First and foremost, I think the teleporting assault marines made a GREAT addition to the list. It wasn’t so much that they were effective, but they were fun and thematic.  Blood Angels are all about the shock and awe blitzkrieg assault, and nothing says in your face like a bunch of frothing assault marines dropping in on your backline.

From a list balance standpoint, neither I nor my opponent found the capability imbalancing.  In fact, one of my major complaints about the Blood Angel list has been that it is nearly impossible to capture the BTS objective with our lack of tools.  However, as you can see from this battle report, teleporting the assault marines in and calling a combined assault is what enabled me to break the Ork BTS and ultimately destroy it.

I still felt as though I was playing Epic on Hard Mode with the Blood Angel list, but, being able to capture the BTS objective kept me in the fight long enough to have a fighting chance.  I still think the list needs work, but this is a fun, exciting, and balancing step in the right direction.

Thunderbolts are a unit I normally will add as an afterthought, but, I really liked the flexibility that having two formations offered me.  It can be tough to cover the entire table with Blood Angels, however, with the Thunderbolts, you can reach out and hurt someone anywhere on the board.  However, are those 350 points better spent on boots on the ground?  Maybe.  Especially considering I had precious few units capable of grabbing objectives.  Will have to give this some thought.

The Ork player really played a masterpiece of a game.  Feinting, grabbing objectives, attacking the right units.  He had some bad luck on a couple of key rolls in the game, specifically when he sent so many Fightas at my tactical squad camping the Blitz and only killed one stand.  With all of the firepower he sent at that unit, under normal luck conditions, I think it would have been broken.

Great game, lots of fun, and lots of great material for list development!